Satria Selut
Disclaimer: This game is in very early prototype phase. There might be a huge missing features including in this build. Need to determine if the idea or the gameplay is somehow enjoyable. Any suggestion and feedback would be extremely appreciated.
You're a knight that is tasked by the magister to slay slimes in the castle's bottomless basements. Any slime that you've slain will reward you a set amount of golds. Will you able to slay all of the slimes?
- Gameplay instructions
- Player Controller
- Move Button - There will a set of green tiles appear beside the player and when click either of the tiles, the player will move onto it. Any movement will cost 1 Action Point.
- Attack Button - There will a set of red-ish tiles appear beside the player and when click either of the tiles, the player will attack any slime in it. Any attack that hit slime will cost 1 Action Point.
- Player will able to do any movement or turn whenever it is player's turn. Otherwise, the slimes will move by their own.
- Player Controller
- Important Side Notes
- The gameplay is infinite-ish as there will be no boss/ending (not yet) in this phase and the game will end when the player is dead.
- There is no confirmation that the game will be developed fully (aka finished).
Status | Prototype |
Platforms | HTML5, Windows, macOS, Android |
Author | Cringedo |
Genre | Strategy |
Made with | Unity |
Tags | infinite-runner, Singleplayer, Slime, Turn-Based Combat, Turn-based Strategy |
Development log
- New Update: Main Menu RevampedJul 11, 2022
- Main Menu RevampedJul 07, 2022
Comments
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love it, but the font in the game is a lil bit too small and blurry so i cant see it well, anyway ur doing a good job!